If you’ve been wondering where I’ve mysteriously disappeared to these past few weeks, here it is! Cleric, being the master detective he is, was absolutely right, The game I’ve been playing for a few weeks now is Dream of Mirror Online, or DOMO for short. Unlike a lot of MMOs I know, and I know a lot, DOMO is the only one I know that was developed in China. Which is half the reason why the translated name sounds grammatically wrong. I’ve currently spent about a month playing DOMO, and I must say, it’s very interesting to say the least.
Like most games, DOMO has multiple job classes, ranging from melee classes to magic classes to magic melee classes to ranged classes to support classes etc. One of the nice things about the job system is that you aren’t limited to one class. You can change your classes freely between the dozen or so unique classes in the game. Classes generally contain three “subs”, or skill sets. The cool thing about the skill system is that you can transfer subs to other classes and use those skills on that class instead. This opens up a huge range of character customization that makes playing your fine-tuned class fun.
Stats are simple enough to understand. They work much like Maplestory’s stats, you get a fixed amount of stat points each level and each point you add into a stat gives you a fixed amount of bonus. However, each class starts off with a different set of default stats ranging from higher wisdom in magic classes to heavy power in melees. Moreover, stats work differently on different classes. Power might add 2 attack for one class while adding 1 attack for another class.
Unlike basic progression in RO, where a character levels base levels and job levels seperately, DOMO characters get both stat and skill points from leveling a class. The other thing is that classes level seperately. That is, your character can be a lvl 40 blademaster, but when you change to a class you haven’t leveled, it’ll start out at the default level of 10. This situation creates an amazingly close-knit community. By making the leveling of low-leveled classes present even for veterans, you mix up the player community a lot.
Partying is a major part of why I actually played DOMO for so long. Soloing becomes increasingly fustrating after lvl20 or so, but by partying in aoe parties, you literally zoom through the levels. At higher levels, partying can even net you multiple levels in a mere hour. I personally have as much high level subs as someone who has played for months simply by partying a lot. Finding a party is easy as well. DOMO sports a flag system that allows you to add yourself on a global list of people looking for a party. Combined with the high demand for parties over soloing, it’s very easy to get in and start.
Although it’s an interesting game, there are some major flaws as well. The economy is broken, simple as that. NPC gears at a low level cost thousands of gold, while loots at the same level sell to the npc for 40 gold at a low drop rate. As a newbie, it’s almost impossible to buy new things if you don’t spend your gold wisely. DOMO also has a broken cash shop as well. The item mall items are tradeable, so people regularly buy and sell them, pretty much converting real money into ingame gold. 50% of the server’s wealth is in the hands of one person, who made a living off using the item mall. Parties also discriminate against certain classes. A typical party consists of a doctor, a muse, a merc, and three aoes. However, not all classes can aoe, so they are kept from partying at higher level training spots.
All in all, DOMO is a nice change of pace. The skill and class system reminded me of what RO2’s job system was described as. As far as comparing RO and DOMO, they’re pretty much different in all aspects. RO has better pvp elements, DOMO has a better community, RO has better endgame content, DOMO is more newbie-friendly, RO uses 2D sprites, DOMO is 3D, RO has a larger population, DOMO has a smaller world map.